In an era when technology has forced actors to become their own directors, lighting technicians, and audio engineers from home, a process Gardner admits can look incredibly brutal, she views her role as the ultimate ally.
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Montreal International Game Summit 2018: Interview with Adriane Kuzminski (Team Audio / Smash Clay Audio)
Kuzminski is uniquely focussed on trying to bring accessibility to games for visually impaired gamers.
Read More »Montreal International Game Summit 2018: Interview with Anne-Sophie Mongeau, Sound Designer Eidos Montréal
The sound designer talked about the process of mixing audio and how a realistic game like Shadow of the Tomb Raider needs audio that veers into the unrealistic to enhance immersion.
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